| Ancestral Bond | Your Totem Limit is doubled No cost or Charge requirement for placing Totems Totems reserve 75 Spirit each |
| Avatar of Fire | 75% of Damage Converted to Fire Damage Deal no Non-Fire Damage |
| Blackflame Covenant | Fire Spells Convert 100% of Fire Damage to Chaos Damage Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage |
| Blood Magic | You have no Mana Skill Mana Costs Converted to Life Costs |
| Bulwark | Dodge Roll cannot Avoid Damage Take 30% less Damage from Hits while Dodge Rolling |
| Chaos Inoculation | Maximum Life is 1 Immune to Chaos Damage and Bleeding |
| Conduit | If you would gain a Charge, Allies in your Presence gain that Charge instead |
| Crimson Assault | Bleeding you inflict is Aggravated Base Bleeding Duration is 1 second 50% more Magnitude of Bleeding you inflict |
| Dance with Death | 25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand |
| Eldritch Battery | Convert 100% of maximum Energy Shield to maximum Mana Mana Costs are Doubled |
| Elemental Equilibrium | Create Lightning Infusion Remnants instead of Fire Create Cold Infusion Remnants instead of Lightning Create Fire Infusion Remnants instead of Cold |
| Eternal Youth | Life Recharges instead of Energy Shield 50% less Life Recovery from Flasks |
| Giant's Blood | You can wield Two-Handed Axes, Maces and Swords in one hand Triple Attribute requirements of Martial Weapons Inherent Life granted by Strength is halved |
| Glancing Blows | Chance to Evade is Unlucky Chance to Deflect is Lucky |
| Heartstopper | Take 50% less Damage over Time if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second |
| Hollow Palm Technique | Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: • Base Unarmed Physical damage replaced with damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items |
| Iron Reflexes | Converts all Evasion Rating to Armour |
| Lord of the Wilds | You can equip a non-Unique Sceptre while wielding a Talisman 50% less Spirit Non-Minion Skills have 50% less Reservation Efficiency |
| Mind Over Matter | All Damage is taken from Mana before Life 50% less Mana Recovery Rate |
| Necromantic Talisman | All bonuses from Equipped Amulet apply to your Minions instead of you |
| Oasis | Cannot use Charms 30% more Recovery from Flasks |
| Pain Attunement | 30% less Critical Damage Bonus when on Full Life 30% more Critical Damage Bonus when on Low Life |
| Primal Hunger | 100% more Maximum Rage Regenerate 1 Rage per second per 4 Rage spent Recently No Rage effect |
| Resolute Technique | Accuracy Rating is Doubled Never deal Critical Hits |
| Resonance | Gain Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges |
| Ritual Cadence | Invocation Skills instead Trigger Spells every 2 seconds Invocation Skills cannot gain Energy while Triggering Spells Invoked Spells consume 50% less Energy |
| Scarred Faith | 5% of Physical Damage prevented Recouped as Energy Shield per enemy Power Energy Shield does not Recharge You cannot Recover Energy Shield from Regeneration You cannot Recover Energy Shield to above Armour |
| Trusted Kinship | You can have two Companions of different types 30% more Reservation Efficiency of Companion Skills 20% less Reservation Efficiency of non-Companion Skills |
| Unwavering Stance | Cannot be Light Stunned Cannot Dodge Roll or Sprint |
| Vaal Pact | 50% more amount of Life Leeched Leech Life 67% less quickly Cannot Recover Life other than from Leech Life Leech effects are not removed when Unreserved Life is Filled |
| Whispers of Doom | You can apply an additional Curse Double Activation Delay of Curses |
| Wildsurge Incantation | Storm and Plant Spells: • deal 50% more damage • cost 50% less • have 75% less duration |
| Zealot's Oath | Excess Life Recovery from Regeneration is applied to Energy Shield Energy Shield does not Recharge |